A risk/reward based character with a slow but powerful starting weapon and an active item based on zoning the enemies.
He was going around on his pirate spaceship, doing his space-plundering, when his crew, unhappy with the low cut of the space-loot, mutinied. They took control, stopped the ship off at the nearest place they could find, which happened to be the gungeon, and marooned the pirate there. His past would involve stopping the mutiny by fighting three weak bosses, each a member of his crew.
Enemies drop more money, this one is covered by the items, but he has a better chance of getting away with stealing from shops.
Packs quite a punch, but fires and reloads slowly. Does more damage at close range.
Places a flag with a medium radius around it. Inside this radius, enemies take more damage. Good for placing near slow enemies, then kiting and firing at them.
Gives the player a better chance of getting away with stealing from shops, as well as offering a 10% for closed shops to reopen on a later floor (10% per floor).